Seeker's spiritual odyssey "from the abode of dust to the heavenly Glory explores this pivotal theme of Divine Revelation relating the story of the In a masterpiece of mystical prose, the Pen of Journey of the soul, longing to reunite with the Object of its Quest the Cause of AllĬauses, and the Creator of men and angels. The Seven Valleys of Bahá'u'lláh depicts the Life finds its meaning, and his heart attains to abiding joy! Secrets of pre-existence." In his possession, he has the priceless treasures of the human soul, and it is through the unfoldment of the latent potentialities of the soul, that his Kingdom, is the custodian of the spark of the Infinite, and the repository of "the Man, the crown of creation, the image of God, and the heir to His "it is people, it is people, it is people!" Having an undock that is aligned with your out gate is nice, but not essential.An ancient Maori proverb poses the question: "What in life, is of the greatest importance?"Īnd the voice of the Ancestors, the Concourse on high, make reply: Not having roaming Triglavian fleets is ideal. Local explorers selling salvage and data-cores is a bonus. Low PvP activity - avoid places with lots of gankers and gatecampers.Ī refinery and engineering complex with good rigs and low tax. Good mining - a local mining corporation or freelance miners she can buy ore from. Now, what should Alice look for in her home system? Finally, he buys items that cannot be mined locally in Alice's place and gets them to her place. He also keeps looking at prices of items n Jita and tells Alice what to make for maximum profit. She then either transports it to Bob herself, or uses a Courier Contract to get someone else to move it to him.īob then sells them at Jita. Now, Alice buys ore from local miners and uses it to build stuff. He sits in Jita 4-4 Caldari Navy station. A basic plan would be:-Ĭharacter 1 (Alice) has trained all relevant manufacturing skills and she sits in a relatively backwater system but with some mining activity.Ĭharacter 2 (Bob) has trained trading skills and has good standings with Caldari Navy. (You can have up to three characters per account.) This is because for industry, you need to buy stuff at one place, do something with it, and sell it at another place. U/Ingtar_ gave a very detailed reply, but to add to that, you ideally need at least two characters sitting in two different home stations. The market will change, your interests will expand and take you in all directions The key is not to get too used to just one place or way of doing something but to be agile and flexible. Once you start picking up on the nuances of the game or want to start tweaking your margins or efficiencies you will find other ways to achieve your goals elsewhere. These two systems are located next to each other and provide the most diversity, availibilty and market competition. And to be fair that's not a bad idea to start off. It's easy to say Jita or Perimeter is this best location. It depends on ultimately what your goals are and where those "resources" are located. So yeah, it's hard to be specific on what is the best location because it falls under the "it all depends category". Being in a good corp here can be helpful. Once you are comfortable moving to low sec,null or wormholes becomes riskier but can be more profitable. In this case the closer the better to avoid risk of transporting final output materials and wares. I've researched which player owned industry structures offer reasonable fees and are properly fitted maximize bonuses and are reasonably close to trade hubs. I don't mind hauling so the further from a trade hub or competitive activities the better. Preferably less crowded to avoid competition. 8 sec system with access or near to mining systems. With that said, if it were me starting early in my character I would select a. As you play you will find what works best for you based on your needs and expectations. Since Eve doesn't have a definitive playstyle, the 'Best' of anything is determinate on your preference. Your proximity to the hubs and your tolerance for travel can dictate your home distance. Recent changes in the mechanics may require you to source input materials from the market. Since you appear to be focused on industrialism, then close to any of the trade hubs.
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